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[GUI/MUI] Katon Goukakyuu No Jutsu
Topic Started: Jul 12 2017, 08:20 PM (1,343 Views)
CMillzer
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Peon
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This is my(Heavily Inspired by Naruto Legend) take on Katon Goukakyuu No Jutsu, which I made for an upcoming map.
Why fix what isn't broken?



Name Of The Spell: Katon Goukakyuu No Jutsu

Icon
:I am just using the default Firebolt Icon.

Visuals:[utube]https://www.youtube.com/watch?v=HCcdg3DSOac&feature=youtu.be[/utube]

Features:
I hope that it is MUI and Leakless, however I am sure that I somehow missed something.

How to Import
:
Import all that files from the map to the desired map.
Copy the spell from the object editor to your map.
Copy all of the units in the object editor from the map to your map.
Copy the folder with all of the triggers and paste it in your map.
Look through the triggers and fix the 'Create Unit' GUI function lines.
udg_KGJ_Dummy[udg_Temp_Spell_ID] should equal the fireball.
udg_KGJ_Dummy2[udg_Temp_Spell_ID] should equal the fire stream.


Script:
In the map. I would paste it here if the GUI tags didn't seem broken.

Credits:
Triggers:CMillzer/MetaDeath
Sasuke Model: ????
Katon Stream Model: Chobibo Model Link
Katon Fireball Model: ????
Thank you to Unryze for some tips in Hashtables

If I need to edit my post, let me know. I am on the discord channel.

Changelog:
1.1 Forgot to add what happens if the caster dies.
1.1.1 The stream points were saved to 'last created hashtable'. Fixed this.
1.2 The stream points were not actually MUI, unlike the rest of the spell.

The two links below are pictures:

Changed from this
To this

Katon DL Link
Edited by CMillzer, Jul 17 2017, 09:34 PM.
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Syaoran clone
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BeastMaster Level 7
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nice visual =))
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