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Event - Store selection; trigger
Topic Started: Apr 11 2018, 05:46 PM (162 Views)
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Hi, i'v been inspired lately and i seek advices evrywhere for my projet which would be called " Intense Simulator rpg " based on a massive click selection -event like the Idle kinds of game with a system of save load obviously, and stuff like :

- Dumy1 is selected
- Hero has sword 1
-set click dps = base +3
- modify add click dps Agi to hero

farming in a whole new level, without even moving any unit or killing stuff, simply using your mouse and your mind to get to the top :D !

So if you could advice me on how i could store this many uppgrade or custom money in hashtables i'l be gratefull for anything :)

Edited by Belial, Apr 11 2018, 05:46 PM.
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Use patch 1.29 and use SetDamageBase / SetStr, etc. However I see no real need for such system to begin with.
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